![]() This sage advice contradicts your interpretation of the rules. Nuances of game language in high level spells matters! Thanks in advance!Įdit: Big shout-out to u/Midtek for their explanation in the comments.Ī magical meal grants a persistent buff, but the buff itself is not magical and thus not suppressed. But thought I'd ask the question here to get the reddit hiveminds thoughts on it. Ultimately, I wouldn't have changed it either way, they struggled enough as it was. But it didn't even occur to me until afterwards, would the Beholder's antimagic cone have dispelled the effects of Hero's Feast? They made a lot of wisdom saves with advantage and were immune to the Fear ray (which was rolled several times). But it led to a fun sort of nemesis experience for the ranger who had a personal reason to be killing this thing.Īnyways, my party had a Hero's feast prior to diving into this beholder's lair, which worked out super well for them during the rest of the adventure and against the big bad beholder. Fun and intense, but a little disappointing that my players never figured out how to deal with the antimagic cone. Poor Mouth (Ex): The beholder's mouth is ill-suited to combat, and is treated as a secondary attack.Ran my first encounter using a beholder against my 4 level 11 PCs last night. In fact, a dead beholder will slowly rise if not tethered or the gas sacs punctured. ![]() Thus, a beholder, even unconscious, never falls. Naturally Bouyant (Ex): Beholders are capable of flight through sacs filled with a naturally produced gas that makes them lighter than air. Inflict Moderate Wounds, Slow, Stone to Flesh and Telekinesis While it is possible for different species of beholders to have different spells delivered in this method, the typical beholder has the following spell-like effects: Charm Monster, Disintegrate, Deep Slumber, Fear, Finger of Death, Flesh to Stone. The saving throw DCs for all of the effects are equal to 10 + 1/2 the beholder's Hit Dice + Chr modifier, so the typical beholder's eyes would be DC:18. All eye rays can be used at will.Įach successful ranged touch attack delivers a spell-like ability with a caster level equal to the beholder's Hit Dice (CL: 13th) and an appropriate saving throw to resist. Neither option provokes an attack of opportunity. The beholder can use up to all of its eye rays as a full round action. A single eye ray can be used a standard action. Remove Blindness / Deafness and similar effects remove the blindness conditions from all affected eyes with a single casting.Įye Rays (Su): A beholder has ten eye stalks, each capable of triggering a ray as a ranged touch attack with a range of 150 feet. However, a blinded eye cannot use its special effect (either Antimagic Cone or Eye Ray) until the blindness effect is removed from that specific eye. This allows it to still see clearly until all eleven eyes are blinded and keep its all-around vision until each of the ten eye stalks are blinded. Otherwise, the cone remains in the same position, relative to the beholder, when the beholder stopped moving.īlindness Vulnerability (Ex): If a beholder is blinded, it only targets a single eye, chosen by the attacker when the blindness goes into effect. Whenever the beholder uses a move action to move, or if he is moved involuntarily, he can move the starting point to any intersection that is on the edge of his squares and redirect the cone. The beholder can close and open this eye as a swift action or a free action, allowing the beholder to close the eye at the beginning of its turn as a swift action and reopen it at the end of his turn. The eye rays of the beholder cannot enter the effect of its own antimagic cone. Treat this as Antimagic Field with a caster level equal to the beholder's Hit Dice. Skills: Fly +20, Intimidate +18, Knowledge (arcana) +19, Perception +18,Spellcraft +19, Stealth +14, Survival +18Īntimagic Cone (Su): The central eye of the beholder generates a constant 150 foot cone-shaped effect, in which all magic is suppressed. Str 10, Dex 14, Con 18, Int 17, Wis 15, Chr 15įeats: Flyby Attack, Great Fortitude, Improved Initiative, Iron Will, Point Blank Shot, Precise Shot, Weapon Focus (ray) Ranged: Eye Ray +12 ranged touch (DC: 18) ![]() Init: +6 Senses: All-around vision, darkvision 60 ft Perception +18ĪC: 26, Touch 11, Flat-Footed 24 (-1 size, +2 Dex, +15 natural)
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